Ages 8–10
FinKidz Explorers
Visual storytelling and play
- Visual storytelling
- Matching games
- Counting money
- Needs versus wants
- Simple savings plans
- Drawing-based assessments
Three learner editions
Ages 8 and 14 differ a lot in reading, maths and money understanding, so each age band has its own edition of the 52-week programme.
Ages 8–10
Visual storytelling and play
Ages 11–12
Calculate, compare and decide
Ages 13–14
Analyse, forecast and lead
Match coins and notes to their values with picture cards
Story: where money comes from, then sort ways to pay
Draw a savings goal and colour a 4-step tracker
Share pretend pocket money into spend, save and give jars
Picture-match jobs to what workers earn and do
Dress-up career role-play and “When I grow up” drawing
Spot problems at school that a business could solve
Plan a pretend lemonade stall with costs in pictures
Count savings in a jar over a story week
Visit a pretend bank: deposit and withdraw play money
Sort picture cards into needs and wants
Make a “future me” savings poster
Shop role-play: which toy is better value?
Read price tags and add two items
Plan a fun day out with a picture budget
Choose between two treats and explain why
Plant a seed story: watching money grow
Story jar that grows each year
Safe vs risky choices card game
Pick a pretend favourite company and follow a picture chart
Borrowing a toy story: why we give things back
Spot a scam: “You won a prize!” picture cards
Keeping promises chart: paying back on time
Count how much more you pay back in a story
Make a kindness card and plan a good deed
Give jar: decide how much to share
Class helper project with adult supervision
Gratitude drawing: what money cannot buy
Check your jars: what went well?
Rainy day jar story
What is insurance? Umbrella story
Picture plan for next holiday
Count and record pretend money in a chart
Match bills to things at home (water, light)
Why we pay for roads and schools story
Pretend bank visit: forms and counters
Money from around the world matching game
Where do my things come from? Map game
Save the planet shopping choices
Money customs from different cultures story
Don’t put all eggs in one basket game
Grandparent story: saving for later life
What we pass on: family treasures story
Fair or unfair? Picture sorting
Plan a pretend family meal on a budget
Saving for school things story
Swap game: fair trades with friends
Stranger danger online: money edition
My money story picture book
Design a simple product with pictures and price
Run a Money Fair stall with play money
Draw my future money goals
Woven into existing weeks — the programme stays 52 weeks long.
Children increasingly meet electronic payments, digital wallets and online purchases.
Activity: Simulated mobile banking transactions
Impulse buying, peer pressure, advertising and emotional spending shape choices.
Activity: The 24-hour spending challenge
Protects children against phishing, fake competitions and online fraud.
Activity: Spot the Scam detective game
AI can help with budgets, but advice can be wrong and privacy matters.
Activity: Human vs AI budgeting challenge
Explains why prices rise and how this affects savings.
Activity: Compare a fictional shopping basket across years
Introduces emergencies and income changes sensitively, with no personal disclosure.
Activity: Family budget rescue simulation
Refunds, receipts, misleading advertising and responsible purchasing.
Activity: Consumer complaints role-play
Connects money decisions with environmental and community impact.
Activity: Green business challenge
Businesses can solve community problems while staying financially viable.
Activity: Design a community-impact enterprise
People have different access to banking and financial opportunities.
Activity: Compare different ways to save money safely